Multi-Resolution Game Development With GameBuilder Studio Check it out!
NEW Version 0.9.7 has arrived! New Blazing Fast Particle Engine & More Game Actions. Check it out
When export to APK , it shows error.
  • PluginManager - Loaded Plugin - [InAppPurchasePlugin.swc]
    PluginManager - Loaded Plugin - [PlatformerPlugin.swc]
    PluginManager - Loaded Plugin - [GamesCoreComponentsPlugin.swc]
    PluginManager - Loaded Plugin - [SpineAnimationPlugin.swc]
    PluginManager - Loaded Plugin - [iAdsPlugin.swc]
    PluginManager - Loaded Plugin - [AdmobPlugin.swc]
    PBE - GameBuilder Studio (PBE Fork) - source - air (4.5.1.21328) - application
    LoaderManager - registerLocalResource - A resource from file missing_graphic.png has already been registered.
    LoaderManager - registerLocalResource - A resource from file skeleton_spritesheet.png has already been registered.
    PublishGameCommand - Compile Game Process | Buildfile: /Users/meishijie/Library/Application Support/GameBuilderStudio/Local Store/compiler/Mac/Android/bin/build.xml
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - publish:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - build_dir_check:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - cleanup:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Removing Build Dir...
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |    [delete] Deleting directory /Users/meishijie/Documents/game/GameBuilderExport/GameExport/flashNinja/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createdirs:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Creating Build Dir...
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |     [mkdir] Created dir: /Users/meishijie/Documents/game/GameBuilderExport/GameExport/flashNinja/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createdirs:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Creating Build Dir...
    PublishGameCommand - 
    PublishGameCommand - copyfiles:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Copying Source Files To Build Dir...
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [copy] Copying 30 files to /Users/meishijie/Documents/game/GameBuilderExport/GameExport/flashNinja/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [copy] Copying 2 files to /Users/meishijie/Documents/game/GameBuilderExport/GameExport/flashNinja/build/icons
    PublishGameCommand -      [echo] GBS: Copying Splash Screen To Build Dir...
    PublishGameCommand -      [copy] Copying 1 file to /Users/meishijie/Documents/game/GameBuilderExport/GameExport/flashNinja/build
    PublishGameCommand -      [echo] GBS: Copied Source Files To Build Dir.
    PublishGameCommand - 
    PublishGameCommand - compile:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] ÕýÔڼÓÔØÅäÖÃ: /Users/meishijie/Library/Application Support/GameBuilderStudio/Local Store/compiler/Mac/bin/air_sdk/frameworks/airmobile-config.xml
    PublishGameCommand -      [java] 
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] ÔÚ 9.425 ÃëÄÚÏò /Users/meishijie/Documents/game/GameBuilderExport/GameExport/flashNinja/build/flashNinja.swf дÈëÁË 3707639 ¸ö×ֽÚ
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Compile Finished
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createcert:
    PublishGameCommand - 
    PublishGameCommand - package:
    PublishGameCommand -      [echo] GBS: Packaging project to Android .APK binary
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] Option -useLegacyAOT can be used only with IPA targets
    PublishGameCommand -      [java] usage:
    PublishGameCommand -      [java]   adt -checkstore SIGNING_OPTIONS
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand -      [java]   adt -certificate -cn <name> ( -ou <org-unit> )? ( -o <org-name> )? ( -c <country> )? ( -validityPeriod <years> )? ( 1024-RSA | 2048-RSA ) <pfx-file> <password>
    PublishGameCommand -      [java]   adt -help
    PublishGameCommand -      [java]   adt -migrate SIGNING_OPTIONS ( <air-file-in> | <airn-file-in> ) <output-file>
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -package SIGNING_OPTIONS ( -target air )? <output-package> ( <app-desc> FILE_OPTIONS | <input-package> )
    PublishGameCommand -      [java]   adt -package SIGNING_OPTIONS -target airn <output-package> ( <app-desc> FILE-AND-PATH-OPTIONS | <input-package> )
    PublishGameCommand -      [java]   adt -package -target ( apk | apk-debug | apk-emulator | apk-captive-runtime ) ( CONNECT_OPTIONS? | LISTEN_OPTIONS? ) ( -airDownloadURL <url> )? ( ARCH_OPTIONS )? SIGNING_OPTIONS <output-package> ( <app-desc> PLATFORM-SDK-OPTION? FILE-AND-PATH-OPTIONS | <input-package> PLATFORM-SDK-OPTION? )
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc | ipa-test-interpreter | ipa-debug-interpreter | ipa-test-interpreter-simulator | ipa-debug-interpreter-simulator ) ( CONNECT_OPTIONS? | LISTEN_OPTIONS? ) ( -sampler )? ANE_LINK_OPTIONS? AOT_MODE_OPTIONS? SIGNING_OPTIONS <output-package> ( <app-desc> PLATFORM-SDK-OPTION? FILE-AND-PATH-OPTIONS | <input-package> PLATFORM-SDK-OPTION? )
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -package SIGNING_OPTIONS? -target native SIGNING_OPTIONS? <output-package> ( <app-desc> FILE-AND-PATH-OPTIONS | <input-package> )
    PublishGameCommand -      [java]   adt -package SIGNING_OPTIONS? -migrate SIGNING_OPTIONS -target native SIGNING_OPTIONS? <output-package> <app-desc> FILE_OPTIONS PATH-OPTION
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -package SIGNING_OPTIONS? -target bundle SIGNING_OPTIONS? <output-package> ( <app-desc> FILE-AND-PATH-OPTIONS | <input-package> )
    PublishGameCommand -      [java]   adt -package SIGNING_OPTIONS? -target ane <output-package> <ext-desc> ANE_OPTIONS
    PublishGameCommand -      [java]   adt -prepare <airi-file> <app-desc> FILE_AND_PATH_OPTIONS
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -sign SIGNING_OPTIONS ( -target ( air | airn | ane ) )? ( <airi-file> | <unsigned-ane-file> ) <output-file>
    PublishGameCommand -      [java]   adt -devices          PLATFORM-OPTION PLATFORM-SDK-OPTION? 
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -installRuntime   PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? ( -package <apk-file> )?
    PublishGameCommand -      [java]   adt -installApp       PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? -package <apk-file | ipa-file>
    PublishGameCommand -      [java]   adt -uninstallRuntime PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION?
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -uninstallApp     PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? -appid <app-id>
    PublishGameCommand -      [java]   adt -launchApp        { PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? ( -debuggerPort port )? -appid <app-id> }
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -runtimeVersion   PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION?
    PublishGameCommand -      [java]   adt -appVersion       PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? -appid <app-id>
    PublishGameCommand -      [java]   adt -version
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] 
    PublishGameCommand -      [java] SIGNING_OPTIONS      : -storetype <type> ( -keystore <store> )? ( -storepass <pass> )? ( -alias <aliasName> )? ( -keypass <pass> )? ( -providerName <name> )? ( -tsa <url> )? ( -provisioning-profile <profile> )?
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] FILE_OPTIONS         : <fileOrDir>* ( ( -C <dir> <fileOrDir>+ ) | ( -e <file> <path> ) )*
    PublishGameCommand -      [java] ARCH_OPTIONS        : -arch (armv7 | x86)
    PublishGameCommand -      [java] CONNECT_OPTIONS      : -connect <host>
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] LISTEN_OPTIONS       : -listen <port>
    PublishGameCommand -      [java] ANE_LINK_OPTIONS     : -hideAneLibSymbols ( yes | no )
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] ANE_OPTIONS          : -swc <swc> ( -platform <name> (-platformoptions <file>)? <fileOrDir>* ( -C <dir> <fileOrDir>+ )* )*
    PublishGameCommand -      [java] FILE-AND-PATH-OPTIONS: ( PATH-OPTION | FILE-OPTIONS ) FILE-AND-PATH-OPTIONS?
    PublishGameCommand -      [java] PATH-OPTION          : -extdir <dir>
    PublishGameCommand -      [java] PLATFORM-OPTION      : -platform (android | ios)
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] PLATFORM-SDK-OPTION  : -platformsdk <platform-sdk-home-dir>
    PublishGameCommand -      [java] DEVICE-OPTION        : -device ( deviceID | ios-simulator )
    PublishGameCommand -      [java] AOT_MODE_OPTIONS     : -useLegacyAOT ( yes | no )
    PublishGameCommand - 

  • 3 Comments sorted by
  • And i dont fill the icon list.
  • Hi @meishijiemeimei,

    This is a regression bug. I have a new version I can send you v.0.9.6 Are you on a mac or windows?

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

In this Discussion