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Destroying a spawned object
  • Is there a way to delete a spawned object after it reaches a certain position?

    For example I have rain falling when the rain passes the height of the screen I want to destroy the rain spawn so that way i can free up memory. This doesn't seem to happen in GBs current state or I'm doing it wrong. I'm pretty sure I'm doing it wrong.

    Thank you
  • 1 Comment sorted by
  • @Carlton yes just put a component on the entity that is being spawned to check if it is beyond the screen height and fire the Destroy action

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