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Error launching Gamebuilder
  • Gamebuilder was running fine yesterday, but unable to launch today. It comes with the error message "ERROR - GBS has experienced an error trying to connect to the license server! [null]"

    I did a few scans prior, don't know if that might cause the issue:
    Spybot-S&D: Scan and Immunization
    Malwarebytes Anti-Malware: Scan
    AVG: Scan

    Hope to get this solve soon!
  • 5 Comments sorted by
  • BTW I did a reinstall, doesn't work. My OS is windows 7
  • @Vincent yea your malware scanner might have blocked GBs from accessing the internet which is a problem. You will need to add an exception for the GBs application otherwise it can not verify your license and run. I assure you GBs is not malware.
  • @Lavon

    For some reason, although I didn't do anything, it is able to run again. :) Cheers
  • Hi, I am unable to launch Gamebuilder. 

    My OS is win7, and prior to booting up Gamebuilder, I was replacing images in resource folder.

    ===
    Error message:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at com.gbs.gameeditor.common.model.pbe.levels::PBELevel/clear()
    at com.gbs.gameeditor.common.model::BaseGame/clear()
    at com.gbs.gameeditor.common.model.pbe::PBEGame/clear()
    at com.gbs.gameeditor.common.managers::ProjectManager/clearGame()
    at com.asfusion.mate.core::MethodCaller/call()
    at com.asfusion.mate.actions.builders::MethodInvoker/run()
    at com.asfusion.mate.actions::AbstractAction/trigger()
    at com.asfusion.mate.actionLists::AbstractHandlers/runSequence()
    at com.asfusion.mate.actionLists::EventHandlers/fireEvent()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at mx.core::UIComponent/dispatchEvent()
    at com.asfusion.mate.core::GlobalDispatcher/dispatchEvent()
    at com.gbs.commands::LoadProjectCommand/onAllResourcesLoaded()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at mx.core::UIComponent/dispatchEvent()
    at com.asfusion.mate.core::GlobalDispatcher/dispatchEvent()
    at com.gbs.gameeditor.common.managers::LoaderManager/onResourceLoaded()
    at Function/<anonymous>()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.pblabs.engine.resource::Resource/processLoadedContent()
    at com.pblabs.engine.resource::Resource/onLoadComplete()

    Project load failure, current project has errors.

    WARNING registerLocalResource - a resource from file skeleton_spritesheet.png has already been registered
    ===

    The thing is I haven't touch skeleton_spritesheet.png. So that might not be the problem. Help?

  • @Vincent please send in your project zipped up so we can debug.

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