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Auto trace tool problem
  • Hey Lavon i work with the last version (0.9.8 build 591) of Gbs on mac. I notice a problem with auto trace tool on spatial. Now i even cant access to my project anymore. This is the message from clipboard:

    PluginManager - Loaded Plugin - [GamesCoreComponentsPlugin.swc]
    PluginManager - Loaded Plugin - [ParticlesPlugin.swc]
    PluginManager - Loaded Plugin - [PlatformerPlugin.swc]
    PluginManager - Loaded Plugin - [InAppPurchasePlugin.swc]
    PluginManager - Loaded Plugin - [iAdsPlugin.swc]
    PluginManager - Loaded Plugin - [SpineAnimationPlugin.swc]
    PluginManager - Loaded Plugin - [AdmobPlugin.swc]
    PBE - GameBuilder Studio (PBE Fork) - source - air (4.5.1.21328) - application
    Entity - findProperty - [#CameraShake] Could not resolve named object named 'Bird' for property '#Bird.Bird_State'
    Entity - findProperty - [#BackgroundGM2] Could not resolve component named 'Spatial' for property '@Spatial.position'
    Entity - findProperty - [#BackgroundGM2] Could not resolve component named 'Spatial' for property '@Spatial.size'
    Entity - findProperty - [#BackgroundGM2] Could not resolve component named 'Spatial' for property '@Spatial.rotation'
    Entity - findProperty - [#BackgroundGM2] Could not resolve component named 'Spatial' for property '@Spatial.position'
    Entity - findProperty - [#BackgroundGM2] Could not resolve component named 'Spatial' for property '@Spatial.size'
    Entity - findProperty - [#BackgroundGM2] Could not resolve component named 'Spatial' for property '@Spatial.rotation'
    CompileGameCommand - Compile Game - ERROR - Compiling Game Process Failed. Something went wrong with the compilation process. [ Error #1009: Cannot access a property or method of a null object reference. ] Stack Trace: [ TypeError: Error #1009: Cannot access a property or method of a null object reference.
    CompileGameCommand - at zpp_nape.util::ZPP_ShapeDebug/draw_shape()
    CompileGameCommand - at zpp_nape.util::ZPP_ShapeDebug/draw_body()
    CompileGameCommand - at zpp_nape.util::ZPP_ShapeDebug/draw_space()
    CompileGameCommand - at nape.util::ShapeDebug/draw()
    CompileGameCommand - at com.pblabs.nape::NapeManagerComponent/set visualDebugging()
    CompileGameCommand - at com.gbs.gameeditor.common.model.pbe.levels::PBELevel/serialize()
    CompileGameCommand - at com.gbs.gameeditor.common.model.pbe::PBEGame/exportPBELevel()
    CompileGameCommand - at com.gbs.gameeditor.common.managers::ProjectManager/exportPBEFile()
    CompileGameCommand - at com.gbs.commands::ExportPBELevelCommand/createEntityCallBacks()
    CompileGameCommand - at com.gbs.commands::ExportPBELevelCommand/execute()
    CompileGameCommand - at com.gbs.commands::CompileGameCommand/execute()
    CompileGameCommand - at com.gbs.maps::AppMap/execCommand()
    CompileGameCommand - at Function/http://adobe.com/AS3/2006/builtin::apply()
    CompileGameCommand - at com.asfusion.mate.actions::InlineInvoker/run()
    CompileGameCommand - at com.asfusion.mate.actions::AbstractAction/trigger()
    CompileGameCommand - at com.asfusion.mate.actionLists::AbstractHandlers/runSequence()
    CompileGameCommand - at com.asfusion.mate.actionLists::EventHandlers/fireEvent()
    CompileGameCommand - at flash.events::EventDispatcher/dispatchEventFunction()
    CompileGameCommand - at flash.events::EventDispatcher/dispatchEvent()
    CompileGameCommand - at mx.core::UIComponent/dispatchEvent()
    CompileGameCommand - at com.asfusion.mate.core::GlobalDispatcher/dispatchEvent()
    CompileGameCommand - at EditorPM/compileGame()
    CompileGameCommand - at EditorCore/___EditorCore_IconButton6_click() ]

    Please check if it's a bug or it's my fault. 

    Xman

  • 2 Comments sorted by
  • @Xman yea its better to use the pen tool if you have an image that does not have clearly defined edges. We do need to improve the auto tracing tool tho. Send a dropbox link of your project zipped up and I can remove the bad shape for you and send it back.
  • Ok so you already know for the problem great! I resolve the problem with previously saved project ;). Thank you for now! ;)

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