Multi-Resolution Game Development With GameBuilder Studio Check it out!
NEW Version 0.9.7 has arrived! New Blazing Fast Particle Engine & More Game Actions. Check it out
Collision Bounds off center
  • In 9.8 build 600

    I'm noticing when I turn on the collision boxes that almost all my box spatials that are resized are not actually in the correct position the helper tool says that they are.

    Example.

    I create a box spatial the standard 100 by 100 (thanks for making the alpha to 1 now!) 
    I resize to 50 by 50
    I delete the old collision shape and create the new one using the magic selection
    I make sure that my resolution point is 25 by 25
    I run my game and it seems that the resolution point has remained at 25 by 0 making the top half of the square and above the collision area.

    I'm also noticing this with the circle spatial.

    Thanks



  • 1 Comment sorted by
  • @Carlton thanks for reporting this. The fix will be in the next build.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

In this Discussion

Tagged