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iOS 7.0 Deploy Error
  • PluginManager - Loaded Plugin - [GamesCoreComponentsPlugin.swc]
    PluginManager - Loaded Plugin - [PlatformerPlugin.swc]
    PBE - GameBuilder Studio (PBE Fork) - source - air (4.5.1.21328) - application
    LoaderManager - registerLocalResource - A resource from file missing_graphic.png has already been registered.
    LoaderManager - registerLocalResource - A resource from file skeleton_spritesheet.png has already been registered.
    LoaderManager - registerLocalResource - A resource from file missing_graphic.png has already been registered.
    LoaderManager - registerLocalResource - A resource from file skeleton_spritesheet.png has already been registered.
    PlatformDeployTabUI - Buildfile: /Users/andreasmalmqvist/Library/Application Support/GameBuilderStudio/Local Store/compiler/Shared/bin/build.xml
    PlatformDeployTabUI - 
    PlatformDeployTabUI - Trying to override old definition of task for
    PlatformDeployTabUI - 
    PlatformDeployTabUI - 
    PlatformDeployTabUI - findDevices:
    PlatformDeployTabUI - 
    PlatformDeployTabUI -      [echo] GBS: Locating Attached (ios) Devices...
    PlatformDeployTabUI - 
    PlatformDeployTabUI -      [java] List of attached devices:
    PlatformDeployTabUI -      [java] Handle DeviceClass DeviceUUID DeviceName
    PlatformDeployTabUI - 
    PlatformDeployTabUI -      [java]    1 iPad     d87d4761da92f79362afab2741eb14839e9b5acd Andreas Malmqvists iPad
    PlatformDeployTabUI -      [java] 
    PlatformDeployTabUI - 
    PlatformDeployTabUI - 
    PlatformDeployTabUI - BUILD SUCCESSFUL
    PlatformDeployTabUI - Total time: 2 seconds
    PlatformDeployTabUI - 
    PublishGameCommand - Compile Game Process | Buildfile: /Users/andreasmalmqvist/Library/Application Support/GameBuilderStudio/Local Store/compiler/Mac/iOS/bin/build.xml
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - publishDeploy:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - publish:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - build_dir_check:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - cleanup:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createdirs:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Creating Build Dir...
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |     [mkdir] Created dir: /Users/andreasmalmqvist/Desktop/test/test1/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createdirs:
    PublishGameCommand -      [echo] GBS: Creating Build Dir...
    PublishGameCommand - 
    PublishGameCommand - copySplashScreen:
    PublishGameCommand -      [echo] GBS: Copying Splash Screen...
    PublishGameCommand -      [copy] Copying 1 file to /Users/andreasmalmqvist/Desktop/test/test1/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createdirs:
    PublishGameCommand -      [echo] GBS: Creating Build Dir...
    PublishGameCommand - 
    PublishGameCommand - copyfiles:
    PublishGameCommand -      [echo] GBS: Copying Source Files To Build Dir...
    PublishGameCommand -      [copy] Copying 17 files to /Users/andreasmalmqvist/Desktop/test/test1/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] Copying Icon: /Produktivitet/Candy ball GFX/512x512.png
    PublishGameCommand -      [copy] Copying 1 file to /Users/andreasmalmqvist/Desktop/test/test1/build/icons
    PublishGameCommand -      [echo] GBS: Copied Source Files To Build Dir.
    PublishGameCommand - 
    PublishGameCommand - compile:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] Loading configuration: /Users/andreasmalmqvist/Library/Application Support/GameBuilderStudio/Local Store/compiler/Mac/bin/air_sdk/frameworks/airmobile-config.xml
    PublishGameCommand -      [java] 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] 3738714 bytes written to /Users/andreasmalmqvist/Desktop/test/test1/build/test1.swf in 7.711 seconds
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Compile Finished
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - package:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Packaging project to target binary
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] /Users/andreasmalmqvist/Library/Application Support/GameBuilderStudio/Local Store/compiler/libs/ANEs is not a valid directory.
    PublishGameCommand -      [java] usage:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -checkstore SIGNING_OPTIONS
    PublishGameCommand -      [java]   adt -certificate -cn <name> ( -ou <org-unit> )? ( -o <org-name> )? ( -c <country> )? ( -validityPeriod <years> )? ( 1024-RSA | 2048-RSA ) <pfx-file> <password>
    PublishGameCommand -      [java]   adt -help
    PublishGameCommand -      [java]   adt -migrate SIGNING_OPTIONS ( <air-file-in> | <airn-file-in> ) <output-file>
    PublishGameCommand -      [java]   adt -package SIGNING_OPTIONS ( -target air )? <output-package> ( <app-desc> FILE_OPTIONS | <input-package> )
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -package SIGNING_OPTIONS -target airn <output-package> ( <app-desc> FILE-AND-PATH-OPTIONS | <input-package> )
    PublishGameCommand -      [java]   adt -package -target ( apk | apk-debug | apk-emulator | apk-captive-runtime ) ( CONNECT_OPTIONS? | LISTEN_OPTIONS? ) ( -airDownloadURL <url> )? SIGNING_OPTIONS <output-package> ( <app-desc> PLATFORM-SDK-OPTION? FILE-AND-PATH-OPTIONS | <input-package> PLATFORM-SDK-OPTION? )
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc | ipa-test-interpreter | ipa-debug-interpreter | ipa-test-interpreter-simulator | ipa-debug-interpreter-simulator ) ( CONNECT_OPTIONS? | LISTEN_OPTIONS? ) ( -sampler )? ANE_LINK_OPTIONS? SIGNING_OPTIONS <output-package> ( <app-desc> PLATFORM-SDK-OPTION? FILE-AND-PATH-OPTIONS | <input-package> PLATFORM-SDK-OPTION? )
    PublishGameCommand -      [java]   adt -package SIGNING_OPTIONS? -target native SIGNING_OPTIONS? <output-package> ( <app-desc> FILE-AND-PATH-OPTIONS | <input-package> )
    PublishGameCommand -      [java]   adt -package SIGNING_OPTIONS? -migrate SIGNING_OPTIONS -target native SIGNING_OPTIONS? <output-package> <app-desc> FILE_OPTIONS PATH-OPTION
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -package SIGNING_OPTIONS? -target bundle SIGNING_OPTIONS? <output-package> ( <app-desc> FILE-AND-PATH-OPTIONS | <input-package> )
    PublishGameCommand -      [java]   adt -package SIGNING_OPTIONS? -target ane <output-package> <ext-desc> ANE_OPTIONS
    PublishGameCommand -      [java]   adt -prepare <airi-file> <app-desc> FILE_AND_PATH_OPTIONS
    PublishGameCommand -      [java]   adt -sign SIGNING_OPTIONS ( -target ( air | airn | ane ) )? ( <airi-file> | <unsigned-ane-file> ) <output-file>
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -devices          PLATFORM-OPTION PLATFORM-SDK-OPTION? 
    PublishGameCommand -      [java]   adt -installRuntime   PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? ( -package <apk-file> )?
    PublishGameCommand -      [java]   adt -installApp       PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? -package <apk-file | ipa-file>
    PublishGameCommand -      [java]   adt -uninstallRuntime PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION?
    PublishGameCommand -      [java]   adt -uninstallApp     PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? -appid <app-id>
    PublishGameCommand -      [java]   adt -launchApp        { PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? ( -debuggerPort port )? -appid <app-id> }
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java]   adt -runtimeVersion   PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION?
    PublishGameCommand -      [java]   adt -appVersion       PLATFORM-OPTION PLATFORM-SDK-OPTION? DEVICE-OPTION? -appid <app-id>
    PublishGameCommand -      [java]   adt -version
    PublishGameCommand -      [java] 
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] SIGNING_OPTIONS      : -storetype <type> ( -keystore <store> )? ( -storepass <pass> )? ( -alias <aliasName> )? ( -keypass <pass> )? ( -providerName <name> )? ( -tsa <url> )? ( -provisioning-profile <profile> )?
    PublishGameCommand -      [java] FILE_OPTIONS         : <fileOrDir>* ( ( -C <dir> <fileOrDir>+ ) | ( -e <file> <path> ) )*
    PublishGameCommand -      [java] CONNECT_OPTIONS      : -connect <host>
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] LISTEN_OPTIONS       : -listen <port>
    PublishGameCommand -      [java] ANE_LINK_OPTIONS     : -hideAneLibSymbols ( yes | no )
    PublishGameCommand -      [java] ANE_OPTIONS          : -swc <swc> ( -platform <name> (-platformoptions <file>)? <fileOrDir>* ( -C <dir> <fileOrDir>+ )* )*
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] FILE-AND-PATH-OPTIONS: ( PATH-OPTION | FILE-OPTIONS ) FILE-AND-PATH-OPTIONS?
    PublishGameCommand -      [java] PATH-OPTION          : -extdir <dir>
    PublishGameCommand -      [java] PLATFORM-OPTION      : -platform (android | ios)
    PublishGameCommand -      [java] PLATFORM-SDK-OPTION  : -platformsdk <platform-sdk-home-dir>
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] DEVICE-OPTION        : -device ( deviceID | ios-simulator )
    PublishGameCommand - 


    What have i done wrong here @Lavon ??

    Cheers !!
  • 12 Comments sorted by
  • Sorry about that @Andreas. That is a new bug that was just resolved. Can you open your terminal window and enter the following line:

    mkdir ~/Library/Application\ Support/GameBuilderStudio/Local\ Store/compiler/libs/ANEs

    Then try again from the editor.
  • @Andreas, also keep in mind that the iOS build process could take upwards of 5min currently, so get a cup of coffee while you wait :). This has been improved in the latest Adobe AIR update but still has some testing to go before we can integrate it into the final GBs build.
  • Hmm, now i don't get any error but it says deploying game to the device    but nothing more happens than an app ? com.adobe.air.ADT launches but nothing more..

    Edit.. Saw your post above and cross my fingers and wait and eat some pancakes =)


  • Nope.. new errors !!

    PluginManager - Loaded Plugin - [GamesCoreComponentsPlugin.swc]
    PluginManager - Loaded Plugin - [PlatformerPlugin.swc]
    PBE - GameBuilder Studio (PBE Fork) - source - air (4.5.1.21328) - application
    LoaderManager - registerLocalResource - A resource from file missing_graphic.png has already been registered.
    LoaderManager - registerLocalResource - A resource from file skeleton_spritesheet.png has already been registered.
    PlatformDeployTabUI - Buildfile: /Users/andreasmalmqvist/Library/Application Support/GameBuilderStudio/Local Store/compiler/Shared/bin/build.xml
    PlatformDeployTabUI - 
    PlatformDeployTabUI - Trying to override old definition of task for
    PlatformDeployTabUI - 
    PlatformDeployTabUI - 
    PlatformDeployTabUI - findDevices:
    PlatformDeployTabUI - 
    PlatformDeployTabUI -      [echo] GBS: Locating Attached (ios) Devices...
    PlatformDeployTabUI - 
    PlatformDeployTabUI -      [java] List of attached devices:
    PlatformDeployTabUI -      [java] Handle DeviceClass DeviceUUID DeviceName
    PlatformDeployTabUI - 
    PlatformDeployTabUI -      [java]    1 iPad     d87d4761da92f79362afab2741eb14839e9b5acd Andreas Malmqvists iPad
    PlatformDeployTabUI -      [java] 
    PlatformDeployTabUI - 
    PlatformDeployTabUI - 
    PlatformDeployTabUI - BUILD SUCCESSFUL
    PlatformDeployTabUI - Total time: 2 seconds
    PlatformDeployTabUI - 
    PublishGameCommand - Compile Game Process | Buildfile: /Users/andreasmalmqvist/Library/Application Support/GameBuilderStudio/Local Store/compiler/Mac/iOS/bin/build.xml
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - publishDeploy:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - publish:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - build_dir_check:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - cleanup:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Removing Build Dir...
    PublishGameCommand -    [delete] Deleting directory /Users/andreasmalmqvist/Desktop/test/test1/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createdirs:
    PublishGameCommand -      [echo] GBS: Creating Build Dir...
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |     [mkdir] Created dir: /Users/andreasmalmqvist/Desktop/test/test1/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createdirs:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Creating Build Dir...
    PublishGameCommand - 
    PublishGameCommand - copySplashScreen:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Copying Splash Screen...
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [copy] Copying 1 file to /Users/andreasmalmqvist/Desktop/test/test1/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - createdirs:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Creating Build Dir...
    PublishGameCommand - 
    PublishGameCommand - copyfiles:
    PublishGameCommand -      [echo] GBS: Copying Source Files To Build Dir...
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [copy] Copying 17 files to /Users/andreasmalmqvist/Desktop/test/test1/build
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] Copying Icon: /Produktivitet/Candy ball GFX/512x512.png
    PublishGameCommand -      [copy] Copying 1 file to /Users/andreasmalmqvist/Desktop/test/test1/build/icons
    PublishGameCommand -      [echo] GBS: Copied Source Files To Build Dir.
    PublishGameCommand - 
    PublishGameCommand - compile:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] Loading configuration: /Users/andreasmalmqvist/Library/Application Support/GameBuilderStudio/Local Store/compiler/Mac/bin/air_sdk/frameworks/airmobile-config.xml
    PublishGameCommand -      [java] 
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] 3738715 bytes written to /Users/andreasmalmqvist/Desktop/test/test1/build/test1.swf in 7.508 seconds
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Compile Finished
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - package:
    PublishGameCommand -      [echo] GBS: Packaging project to target binary
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - check.for.package:
    PublishGameCommand - 
    PublishGameCommand - uninstallFromDevice:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Uninstalling Package (.IPA) from device
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - check.for.package:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process | 
    PublishGameCommand - installOnDevice:
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [echo] GBS: Installing Package (.IPA) to device
    PublishGameCommand - 
    PublishGameCommand - Compile Game Process |      [java] Installation Error: ApplicationVerificationFailed.
    PublishGameCommand - 

  • @Andreas, Ok packaging was successful! Looks like iOS is not allowing you to install the final IPA file to the device possibly because of an incorrect provisioning profile or certificate or something.

    What kind of provisioning profile are you using?
    What build target did you set in the iOS publish settings?
    What iOS version are you running?

    Also did you make sure the bundle ID matches the id in the provision profile when it was created? Apple makes this a precise process unless you use a wildcard.
  • Certificate: iOS Distribution
    ProvisioningProfile: Distribution
    Target: App Store
    iOS Version: 7.0.4

    Thank you for your help
  • @Andreas, unfortunately iOS 7 is not supported with the current build. :( We are getting ready to release a new GBs version (v0.9.1) with iOS 7 support. Do you have another iOS device with an older OS to test on in the meantime?
  • Oh crap :( Don't have another iOS device..
    I used a bundle id wildcard: se.badabonk.gbs*

    Any ETA on that 0.91 ??
  • I borrowed my friends iPAD 1st gen (i think) with iOS version 5.1.1.
    It deploys well to the iPAD but when i run the app i get at white screen with a brown bar in the middle with text saying something with no Context 3d…
    What have i done wrong this time ??

    Cheers !!

    Hmm, strange.. I tried with my iPAD mini with iOS 7 and it played PERFECT =) So it was the provisioning profile that got me the errors..

    I'm now a happy camper… =)
  • @Andreas, The Adobe AIR compiler version in the current build is AIR 3.8 which turns out does support iOS 7 but we haven't tested that. The next version of GBs (v0.9.1) is being tested with Adobe AIR 4.0 which should have the latest updates for iOS 7. ETA on a release is in the next week or two. (but don't hold me to that :). Because you are a PRO user I will make sure you get access to it as soon as we have a release candidate. Glad you got it working!

    The Context3D error on iOS 5.1.1 sounds weird. Can you take a screenshot of your iPad by hitting the home and power button at the same time and send it over?
  • Great to hear this, and i think the cost for PRO is worth every penny.
    Will attach à screenshot tomorrow, it's soon bedtime here in Sweden !!

    Cheers
  • @Andreas, awesome! Cheers to Sweden!

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