When I destroy and spawn some sprite like a button with a Scalable Sprite Renderer, the button appears different. I think it's losing the Scale9 mapping on spawn, but maybe it's something else.
Later1: Did several more tests: in most cases the error doesn't apear in the same project. Trying to narrow it down. Some kind of weird caching problem?
Later2: Failed to recreate the exact circumstances so far - but I managed to get the error again in one of about 12 tests, but not sure why. It could be connected to working with an opened GBS after a system standby (windows 10, v0.9.9-767pro) and/or which object you have a focus on when launching the game. It is definately not connected to a certain project or object. Since a clean restart of GBS seems to solve this issue, it is not that big of a problem now.
@Lavon ok, my latest experiences: - opening a project via it's .gbx-file (GBS not started) and hitting Launch asap -> 90% no problem - opening a project via starting GBS - then hitting "browse" from the "Start A New Game / Load A Game Project"-Screen, select the .gbx from there and hitting Launch asap -> 50% chance to get this problem