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Changing animation frame rate dynamically at runtime
  • I was wondering if it's possible to address and change the frame rate of a given animation sequence dynamically.
    For example: I have an animation sequence of a walk cycle on an object that has logic to follow another object with some "elasticity" causing acceleration/deceleration e.g.:(speed=distance(p1 , p2)*factor) and i'd like to use a similar calculation to control the frame rate.