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Multi-Resolution Game Development With GameBuilder Studio
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NEW Version 0.9.7 has arrived! New Blazing Fast Particle Engine & More Game Actions.
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MentalDonkeyGames
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10
List of feature requests
Thanks @Lavon To be honest, i´ve not tried looping through a very long list before, because it takes forever to enter the data without a method to import it from CSV. The URLloader method would work, but i´d still like to have a way to import a list…
Comment by
MentalDonkeyGames
April 2016
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List of feature requests
Thank you @Lavon Using the loop to search or merge a list is fine if you only have a few rows in the list, but imagine if you have a few hundred rows to loop through... Even if one loop took only 0.01 seconds, looping through a list of 200 rows woul…
Comment by
MentalDonkeyGames
April 2016
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List of feature requests
@Lavon are these features something you guys can implement in GBS? If needed, i can explain them in more detail if they are unclear.
Comment by
MentalDonkeyGames
April 2016
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NEW v0.9.9 Build 712 (Release Candidate)
Thanks for clarifying @Lavon I did understand it a bit wrong. I´m aware of the cloning feature in GBS, and that´s a really useful one. I did not know that the parent actors rules carry on to other levels. Thanks for that info. I just hope there woul…
Comment by
MentalDonkeyGames
April 2016
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NEW v0.9.9 Build 712 (Release Candidate)
Doesn't persistent entities mean that you only need to create an entity once, and then you can drag&drop that to any level at any time you need? And when i need to make changes to that entity, all i need to do is edit the original entity an…
Comment by
MentalDonkeyGames
April 2016
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NEW v0.9.9 Build 712 (Release Candidate)
Thanks again @Lavon If i've understood the persistent entities right, i'm hoping for a much smoother workflow in GBS. Not really much you can help with that :)
Comment by
MentalDonkeyGames
April 2016
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NEW v0.9.9 Build 712 (Release Candidate)
Thanks @Lavon Any ETA on the release? I'm mostly interested in the persistent entities feature. How's that going?
Comment by
MentalDonkeyGames
April 2016
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NEW v0.9.9 Build 712 (Release Candidate)
One more thing. What does "External Bundles & Asset Embedding" mean in the feature list?
Comment by
MentalDonkeyGames
March 2016
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NEW v0.9.9 Build 712 (Release Candidate)
any news on when 0.9.9 will be released? There's some features i want to see before i decide if i go PRO or not.
Comment by
MentalDonkeyGames
March 2016
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How to Debug in GBS?
if you want to display a certain property, use the text entity and constrain a property to the text field.
Comment by
MentalDonkeyGames
March 2016
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Few noob questions
@Lavon Thanks for your reply! With accelerate i mean a way to move an object with an increasing speed. Like a car for example. With the list thing i meant that if i have a list that has, for example, 5 rows in it, is there a way i can add a row to i…
Comment by
MentalDonkeyGames
March 2016
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MentalDonkeyGames
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